Mental Repairs, Inc. is a 2.5D point'n'click adventure that puts you into the shoes of Henrik Liaw, machine psychiatrist.
Henrik's unusual job is to repair defective electronic devices with his mind by entering their psyche and treating them from the inside.
For this he uses the so-called Katharsis Interface, a wrench-like tool that allows him to establish a mental connection with a machine's artificial brain.
The game was created with the Wintermute Engine which supports realtime polygon characters in front of static, prerendered backgrounds (hence the term 2.5D).
Mental Repairs, Inc. was the final project of my Bachelor's degree at the Zurich University of the Arts and received the Principal's Award.
Reviews of the game can be found here:
A hardy developer’s workshop
The Sci-Fi Gene
The game starts when Henrik's PDA receives an emergency call in the middle of the night.
The main computer of Rhosonit Engineering, a nearby construction company, experienced a nervous breakdown and needs to be repaired/treated immediately.
It's going to be a special night, with Henrik encountering several malfunctioning appliances, such as a suddenly colorblind photocopier, a coffee dispenser with very low self-esteem, and an elevator with a multiple personality disorder.
I tried to create an interface that provides potential for challenging puzzles while still being simple to use.
The "Command Ring" I came up with is similar to Monkey Island 3's verb coin.
However, the commands that appear depend on the clicked object.
Only actions that make sense in the context show up, so the player doesn't waste time trying senseless verbs that only return uninformative standard-phrase in the likes of "That doesn't work!". If an action doesn't have the intended result, the protagonist always gives an explanation why. The interface also enables the player to combine items in more than just the common "Use A with B" way.
Story, graphics, sounds & scripting by Renzo "Eshaktaar" Thönen
Wintermute Engine created by Jan "Mnemonic" Nedoma
Some sounds are based on samples from freesound.org
Some textures are based on photos from flickr.com and cgtextures.com